#pragma once #include "dCommonVars.h" #include #include "CDClientManager.h" class Entity; namespace Loot { struct Info { LWOOBJID id; LOT lot; uint32_t count; }; std::vector GetLootOfRarity(const std::vector &lootTable, uint32_t rarity); void DropActivityLoot(Entity* user, Entity* source, uint32_t activityID, int32_t rating = 0); void GiveActivityLoot(Entity* user, Entity* source, uint32_t activityID, int32_t rating = 0); void CalculateLootMatrix(uint32_t lootMatrixID, Entity* user, std::unordered_map& result); void GiveLoot(Entity* user, uint32_t lootMatrixID); void DropLoot(Entity* user, Entity* killedObject, uint32_t lootMatrixID, uint32_t minCoins, uint32_t maxCoins); void GiveLoot(Entity* user, std::unordered_map& result); void DropLoot(Entity* user, Entity* killedObject, std::unordered_map& result, uint32_t minCoins, uint32_t maxCoins); void DropItem(Entity* user, Entity* sourceObject, LOT item, int32_t currency, int32_t count, bool useTeam = false, bool freeForAll = false); };