#pragma once // Custom Classes #include "CDTable.h" #include #include /*! \file CDBehaviorParameterTable.hpp \brief Contains data for the BehaviorParameter table */ //! BehaviorParameter Entry Struct struct CDBehaviorParameter { int32_t behaviorID; //!< The Behavior ID int32_t parameterID; //!< The Parameter ID float value; //!< The value of the behavior template }; //! BehaviorParameter table class CDBehaviorParameterTable : public CDTable { public: void LoadHost() override; //! Constructor CDBehaviorParameterTable(void); //! Destructor ~CDBehaviorParameterTable(void); //! Returns the table's name /*! \return The table name */ std::string GetName(void) const override; float GetEntry(const uint32_t behaviorID, const std::string& name, const float defaultValue = 0); };