#pragma once
#include "CppScripts.h"

class AmBlueX : public CppScripts::Script {
    void OnUse(Entity *self, Entity *user) override;
    void OnSkillEventFired(Entity *self, Entity *caster, const std::string &message) override;
private:
    const float_t m_BombTime = 3.3f;
    const uint32_t m_MissionID = 1448;
    const uint32_t m_SwordSkill = 1259;
    const uint32_t m_SwordBehavior = 29305;
    const uint32_t m_AOESkill = 1258;
    const uint32_t m_AOEBehavior = 29301;
    const LOT m_FXObject = 13808;

    // Variables
    const std::u16string m_XUsedVariable = u"XUsed";
    const std::u16string m_FlagVariable = u"flag";
    const std::u16string m_StartEffectVariable = u"startEffect";
};