#include "WorldPackets.h" #include "Amf3.h" #include "dConfig.h" #include "GameMessages.h" #include "Entity.h" namespace WorldPackets { bool UIHelpTop5::Deserialize(RakNet::BitStream& bitStream) { VALIDATE_READ(bitStream.Read(languageCode)); return true; } void UIHelpTop5::Handle() { AMFArrayValue data; switch (languageCode) { case eLanguageCodeID::EN_US: // Summaries data.Insert("Summary0", Game::config->GetValue("help_0_summary")); data.Insert("Summary1", Game::config->GetValue("help_1_summary")); data.Insert("Summary2", Game::config->GetValue("help_2_summary")); data.Insert("Summary3", Game::config->GetValue("help_3_summary")); data.Insert("Summary4", Game::config->GetValue("help_4_summary")); // Descriptions data.Insert("Description0", Game::config->GetValue("help_0_description")); data.Insert("Description1", Game::config->GetValue("help_1_description")); data.Insert("Description2", Game::config->GetValue("help_2_description")); data.Insert("Description3", Game::config->GetValue("help_3_description")); data.Insert("Description4", Game::config->GetValue("help_4_description")); break; case eLanguageCodeID::PL_US: [[fallthrough]]; case eLanguageCodeID::DE_DE: [[fallthrough]]; case eLanguageCodeID::EN_GB: [[fallthrough]]; default: break; } GameMessages::SendUIMessageServerToSingleClient(player, sysAddr, "UIHelpTop5", data); } bool GeneralChatMessage::Deserialize(RakNet::BitStream& bitStream) { VALIDATE_READ(bitStream.Read(chatChannel)); VALIDATE_READ(bitStream.Read(unknown)); uint32_t messageLength; VALIDATE_READ(bitStream.Read(messageLength)); for (uint32_t i = 0; i < (messageLength - 1); ++i) { uint16_t character; VALIDATE_READ(bitStream.Read(character)); message.push_back(character); } return true; } void GeneralChatMessage::Handle() { } bool PositionUpdate::Deserialize(RakNet::BitStream& bitStream) { VALIDATE_READ(bitStream.Read(position.x)); VALIDATE_READ(bitStream.Read(position.y)); VALIDATE_READ(bitStream.Read(position.z)); VALIDATE_READ(bitStream.Read(rotation.x)); VALIDATE_READ(bitStream.Read(rotation.y)); VALIDATE_READ(bitStream.Read(rotation.z)); VALIDATE_READ(bitStream.Read(rotation.w)); VALIDATE_READ(bitStream.Read(onGround)); VALIDATE_READ(bitStream.Read(onRail)); bool velocityFlag = false; if (bitStream.Read(velocityFlag) && velocityFlag) { VALIDATE_READ(bitStream.Read(velocity.x)); VALIDATE_READ(bitStream.Read(velocity.y)); VALIDATE_READ(bitStream.Read(velocity.z)); } bool angVelocityFlag = false; if (bitStream.Read(angVelocityFlag) && angVelocityFlag) { VALIDATE_READ(bitStream.Read(angularVelocity.x)); VALIDATE_READ(bitStream.Read(angularVelocity.y)); VALIDATE_READ(bitStream.Read(angularVelocity.z)); } // TODO figure out how to use these. Ignoring for now, but reading in if they exist. bool hasLocalSpaceInfo{}; VALIDATE_READ(bitStream.Read(hasLocalSpaceInfo)); if (hasLocalSpaceInfo) { VALIDATE_READ(bitStream.Read(localSpaceInfo.objectId)); VALIDATE_READ(bitStream.Read(localSpaceInfo.position.x)); VALIDATE_READ(bitStream.Read(localSpaceInfo.position.y)); VALIDATE_READ(bitStream.Read(localSpaceInfo.position.z)); bool hasLinearVelocity = false; if (bitStream.Read(hasLinearVelocity) && hasLinearVelocity) { VALIDATE_READ(bitStream.Read(localSpaceInfo.linearVelocity.x)); VALIDATE_READ(bitStream.Read(localSpaceInfo.linearVelocity.y)); VALIDATE_READ(bitStream.Read(localSpaceInfo.linearVelocity.z)); } } bool hasRemoteInputInfo{}; VALIDATE_READ(bitStream.Read(hasRemoteInputInfo)); if (hasRemoteInputInfo) { VALIDATE_READ(bitStream.Read(remoteInputInfo.m_RemoteInputX)); VALIDATE_READ(bitStream.Read(remoteInputInfo.m_RemoteInputY)); VALIDATE_READ(bitStream.Read(remoteInputInfo.m_IsPowersliding)); VALIDATE_READ(bitStream.Read(remoteInputInfo.m_IsModified)); } return true; } void PositionUpdate::Handle() { } bool StringCheck::Deserialize(RakNet::BitStream& bitStream) { VALIDATE_READ(bitStream.Read(chatLevel)); VALIDATE_READ(bitStream.Read(requestID)); for (uint32_t i = 0; i < 42; ++i) { uint16_t character; VALIDATE_READ(bitStream.Read(character)); receiver.push_back(static_cast(character)); } if (!receiver.empty()) { if (std::string(receiver.c_str(), 4) == "[GM]") { // Shift the string forward if we are speaking to a GM as the client appends "[GM]" if they are receiver = std::string(receiver.c_str() + 4, receiver.size() - 4); } } uint32_t messageLength; VALIDATE_READ(bitStream.Read(messageLength)); for (uint32_t i = 0; i < messageLength; ++i) { uint16_t character; VALIDATE_READ(bitStream.Read(character)); message.push_back(static_cast(character)); } return true; } void StringCheck::Handle() { } }