#include "ChargeUpBehavior.h" #include "BehaviorBranchContext.h" #include "BehaviorContext.h" #include "Game.h" #include "dLogger.h" void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) { uint32_t handle{}; if (!bitStream->Read(handle)) { Game::logger->Log("ChargeUpBehavior", "Unable to read handle from bitStream, aborting Handle! variable_type"); return; }; context->RegisterSyncBehavior(handle, this, branch); } void ChargeUpBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { } void ChargeUpBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) { this->m_action->Handle(context, bitStream, branch); } void ChargeUpBehavior::Load() { this->m_action = GetAction("action"); }