#pragma once #include "NjRailActivatorsServer.h" class NjIceRailActivator : public NjRailActivatorsServer{ void OnPlayerRailArrived(Entity* self, Entity* sender, const std::u16string& pathName, int32_t waypoint) override; private: std::u16string BreakpointVariable = u"BreakPoint"; std::u16string BlockGroupVariable = u"BlockGroup"; std::u16string IceBlockVariable = u"IceBlock"; };