#include "MonCoreSmashableDoors.h" #include "EntityManager.h" void MonCoreSmashableDoors::OnDie(Entity* self, Entity* killer) { auto myNum = self->GetVarAsString(u"spawner_name"); myNum = myNum.substr(myNum.length() - 1, 1); auto triggerGroup = "CoreNookTrig0" + myNum; // Get the trigger auto triggers = EntityManager::Instance()->GetEntitiesInGroup(triggerGroup); if (triggers.empty()) { return; } for (auto trigger : triggers) { trigger->OnFireEventServerSide(self, "DoorSmashed"); } }