#include "ActParadoxPipeFix.h" #include "EntityManager.h" #include "RebuildComponent.h" #include "GameMessages.h" #include "MissionComponent.h" void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) { const auto myGroup = "AllPipes"; const auto groupObjs = EntityManager::Instance()->GetEntitiesInGroup(myGroup); auto indexCount = 0; self->SetVar(u"PlayerID", target->GetObjectID()); for (auto* object : groupObjs) { if (object == self) { continue; } auto* rebuildComponent = object->GetComponent(); if (rebuildComponent->GetState() == REBUILD_COMPLETED) { indexCount++; } } if (indexCount >= 2) { const auto refinery = EntityManager::Instance()->GetEntitiesInGroup("Paradox"); if (!refinery.empty()) { GameMessages::SendPlayFXEffect(refinery[0]->GetObjectID(), 3999, u"create", "pipeFX"); } for (auto* object : groupObjs) { auto* player = EntityManager::Instance()->GetEntity(object->GetVar(u"PlayerID")); if (player != nullptr) { auto* missionComponent = player->GetComponent(); if (missionComponent != nullptr) { missionComponent->ForceProgressTaskType(769, 1, 1, false); } GameMessages::SendPlayCinematic(player->GetObjectID(), u"ParadoxPipeFinish", player->GetSystemAddress(), true, true, false, false, 0, false, 2.0f); } object->SetVar(u"PlayerID", LWOOBJID_EMPTY); } } } void ActParadoxPipeFix::OnRebuildNotifyState(Entity* self, eRebuildState state) { if (state == REBUILD_RESETTING) { const auto refinery = EntityManager::Instance()->GetEntitiesInGroup("Paradox"); if (!refinery.empty()) { GameMessages::SendStopFXEffect(refinery[0], true, "pipeFX"); } } }