#include "FlameJetServer.h" #include "SkillComponent.h" #include "GameMessages.h" void FlameJetServer::OnStartup(Entity* self) { if (self->GetVar(u"NotActive")) { return; } self->SetNetworkVar(u"FlameOn", true); } void FlameJetServer::OnCollisionPhantom(Entity* self, Entity* target) { if (!target->IsPlayer()) { return; } if (!self->GetNetworkVar(u"FlameOn")) { return; } auto* skillComponent = target->GetComponent(); if (skillComponent == nullptr) { return; } skillComponent->CalculateBehavior(726, 11723, target->GetObjectID(), true); auto dir = target->GetRotation().GetForwardVector(); dir.y = 25; dir.x = -dir.x * 15; dir.z = -dir.z * 15; GameMessages::SendKnockback(target->GetObjectID(), self->GetObjectID(), self->GetObjectID(), 1000, dir); } void FlameJetServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) { Game::logger->Log("FlameJetServer::OnFireEventServerSide", "Event: %s", args.c_str()); if (args == "OnActivated") { self->SetNetworkVar(u"FlameOn", false); } else if (args == "OnDectivated") { self->SetNetworkVar(u"FlameOn", true); } }