#pragma once #include "CppScripts.h" class GfCampfire : public CppScripts::Script { public: void OnStartup(Entity* self); void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3); void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status); void OnTimerDone(Entity* self, std::string timerName); void OnSkillEventFired(Entity *self, Entity *caster, const std::string &message) override; private: int32_t m_skillCastId = 43; int32_t FIRE_COOLDOWN = 2; };