#pragma once #include "CppScripts.h" class FallingTile : public CppScripts::Script { public: void OnStartup(Entity* self) override; void OnCollisionPhantom(Entity* self, Entity* target) override; void OnWaypointReached(Entity* self, uint32_t waypointIndex) override; void OnTimerDone(Entity* self, std::string timerName) override; };