#include "Binoculars.h" #include "Character.h" #include "GameMessages.h" #include "Game.h" #include "dServer.h" void Binoculars::OnUse(Entity* self, Entity* user) { const auto number = self->GetVarAsString(u"number"); int32_t flag = std::stoi(std::to_string(Game::server->GetZoneID()).substr(0, 2) + number); if (user->GetCharacter()->GetPlayerFlag(flag) == false) { user->GetCharacter()->SetPlayerFlag(flag, true); GameMessages::SendFireEventClientSide(self->GetObjectID(), user->GetSystemAddress(), u"achieve", LWOOBJID_EMPTY, 0, -1, LWOOBJID_EMPTY); } }