#pragma once #include "CppScripts.h" class AgMonumentBirds : public CppScripts::Script { public: void OnStartup(Entity* self); void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status); void OnTimerDone(Entity* self, std::string timerName); private: std::u16string sOnProximityAnim = u"fly1"; float flyRadius = 5.0f; };