#include "CDAnimationsTable.h" //! Constructor CDAnimationsTable::CDAnimationsTable(void) { // First, get the size of the table unsigned int size = 0; auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Animations"); while (!tableSize.eof()) { size = tableSize.getIntField(0, 0); tableSize.nextRow(); } tableSize.finalize(); // Reserve the size this->entries.reserve(size); // Now get the data auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Animations"); while (!tableData.eof()) { CDAnimations entry; entry.animationGroupID = tableData.getIntField(0, -1); entry.animation_type = tableData.getStringField(1, ""); entry.animation_name = tableData.getStringField(2, ""); entry.chance_to_play = tableData.getFloatField(3, -1.0f); entry.min_loops = tableData.getIntField(4, -1); entry.max_loops = tableData.getIntField(5, -1); entry.animation_length = tableData.getFloatField(6, -1.0f); entry.hideEquip = tableData.getIntField(7, -1) == 1 ? true : false; entry.ignoreUpperBody = tableData.getIntField(8, -1) == 1 ? true : false; entry.restartable = tableData.getIntField(9, -1) == 1 ? true : false; entry.face_animation_name = tableData.getStringField(10, ""); entry.priority = tableData.getFloatField(11, -1.0f); entry.blendTime = tableData.getFloatField(12, -1.0f); this->entries.push_back(entry); tableData.nextRow(); } tableData.finalize(); } //! Destructor CDAnimationsTable::~CDAnimationsTable(void) { } //! Returns the table's name std::string CDAnimationsTable::GetName(void) const { return "Animations"; } //! Queries the table with a custom "where" clause std::vector CDAnimationsTable::Query(std::function predicate) { std::vector data = cpplinq::from(this->entries) >> cpplinq::where(predicate) >> cpplinq::to_vector(); return data; } //! Gets all the entries in the table std::vector CDAnimationsTable::GetEntries(void) const { return this->entries; }