#include "AgShipPlayerDeathTrigger.h" #include "Entity.h" void AgShipPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) { if (target->GetLOT() == 1 && !target->GetIsDead()) { target->Smash(self->GetObjectID(), eKillType::VIOLENT, u"electro-shock-death"); } }