#pragma once #include "Behavior.h" class NpcCombatSkillBehavior final : public Behavior { public: std::vector m_behaviors; float m_npcSkillTime; /* * Inherited */ explicit NpcCombatSkillBehavior(const uint32_t behavior_id) : Behavior(behavior_id) { } void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override; void Load() override; };