#pragma once #include "Behavior.h" class FallSpeedBehavior final : public Behavior { public: /* * Inherited */ explicit FallSpeedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {} void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override; void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override; void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override; void Load() override; private: float m_PercentSlowed; };