#pragma once #include "CppScripts.h" class FvRacePillarABCServer : public CppScripts::Script { void OnCollisionPhantom(Entity* self, Entity* target) override; void OnTimerDone(Entity* self, std::string timerName) override; private: LOT m_PillarA = 11946; LOT m_PillarB = 11947; LOT m_PillarC = 11949; LOT m_Dragon = 11898; };