#pragma once #include "Behavior.h" #include class SwitchMultipleBehavior final : public Behavior { public: std::vector> m_behaviors; /* * Inherited */ explicit SwitchMultipleBehavior(const uint32_t behavior_id) : Behavior(behavior_id) { } void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override; void Load() override; };