#pragma once #include "Behavior.h" class DamageAbsorptionBehavior final : public Behavior { public: uint32_t m_absorbAmount; /* * Inherited */ explicit DamageAbsorptionBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { } void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override; void Load() override; };