#pragma once #include "Behavior.h" class AreaOfEffectBehavior final : public Behavior { public: Behavior* m_action; uint32_t m_maxTargets; float m_radius; int32_t m_ignoreFaction; int32_t m_includeFaction; int32_t m_TargetSelf; /* * Inherited */ explicit AreaOfEffectBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { } void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Load() override; };