#include "NpcNpJetpackGuy.h" #include "Entity.h" #include "GameMessages.h" void NpcNpJetpackGuy::OnUse(Entity* self, Entity* user) { // No effect ID, the client plays the object's own effect of this type. GameMessages::SendPlayFXEffect(self, -1, u"launch", "", LWOOBJID_EMPTY); }