#include "PackIndex.h" PackIndex::PackIndex(const std::filesystem::path& filePath) { m_FileStream = std::ifstream(filePath / "versions" / "primary.pki", std::ios::in | std::ios::binary); BinaryIO::BinaryRead(m_FileStream, m_Version); BinaryIO::BinaryRead(m_FileStream, m_PackPathCount); for (int i = 0; i < m_PackPathCount; i++) { uint32_t stringLen = 0; BinaryIO::BinaryRead(m_FileStream, stringLen); std::string path; for (int j = 0; j < stringLen; j++) { char inChar; BinaryIO::BinaryRead(m_FileStream, inChar); path += inChar; } m_PackPaths.push_back(path); } BinaryIO::BinaryRead(m_FileStream, m_PackFileIndexCount); for (int i = 0; i < m_PackFileIndexCount; i++) { PackFileIndex packFileIndex; BinaryIO::BinaryRead(m_FileStream, packFileIndex); m_PackFileIndices.push_back(packFileIndex); } Game::logger->Log("PackIndex", "Loaded pack catalog with %i pack files and %i files", m_PackPaths.size(), m_PackFileIndices.size()); for (const auto& item : m_PackPaths) { auto* pack = new Pack(filePath / item); m_Packs.push_back(pack); } m_FileStream.close(); } PackIndex::~PackIndex() { for (const auto* item : m_Packs) { delete item; } }