#ifndef __MINIGAMECONTROLCOMPONENT__H__ #define __MINIGAMECONTROLCOMPONENT__H__ #include "Component.h" #include "eReplicaComponentType.h" class MiniGameControlComponent final : public Component { public: inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MINI_GAME_CONTROL; MiniGameControlComponent(Entity* parent) : Component(parent) {} void Serialize(RakNet::BitStream* outBitStream, bool isConstruction); }; #endif //!__MINIGAMECONTROLCOMPONENT__H__