#include "CharacterComponent.h" #include "EntityManager.h" #include "PossessableComponent.h" #include "RaceSmashServer.h" #include "eRacingTaskParam.h" #include "MissionComponent.h" #include "eMissionTaskType.h" void RaceSmashServer::OnDie(Entity* self, Entity* killer) { // Crate is smashed by the car auto* possessableComponent = killer->GetComponent(); if (possessableComponent != nullptr) { auto* possessor = Game::entityManager->GetEntity(possessableComponent->GetPossessor()); if (possessor != nullptr) { auto* missionComponent = possessor->GetComponent(); auto* characterComponent = possessor->GetComponent(); if (characterComponent != nullptr) { characterComponent->UpdatePlayerStatistic(RacingSmashablesSmashed); } // Progress racing smashable missions if (missionComponent == nullptr) return; missionComponent->Progress(eMissionTaskType::RACING, 0, static_cast(eRacingTaskParam::SMASHABLES)); // Progress missions that ask us to smash a specific smashable. missionComponent->Progress(eMissionTaskType::RACING, self->GetLOT(), static_cast(eRacingTaskParam::SMASH_SPECIFIC_SMASHABLE)); } } }