#include "FvRaceDragon.h" #include "RenderComponent.h" #include "RacingControlComponent.h" void FvRaceDragon::OnCollisionPhantom(Entity* self, Entity* target) { if (!target) return; const auto racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL); if (racingControllers.empty()) return; auto* racingControlComponent = racingControllers[0]->GetComponent(); if (!racingControlComponent) return; const auto* player = racingControlComponent->GetPlayerData(target->GetObjectID()); if (!player) return; if (player->lap != m_Lap) return; const auto dragons = Game::entityManager->GetEntitiesInGroup("dragon"); for (const auto& dragon : dragons) { if (!dragon || dragon->GetLOT() != this->m_Dragon) continue; auto* renderComponent = dragon->GetComponent(); if (!renderComponent) continue; renderComponent->PlayAnimation(dragon, m_LapAnimName); } Game::entityManager->DestroyEntity(self); }