#include "NjEarthDragonPetServer.h" #include "Entity.h" void NjEarthDragonPetServer::SetVariables(Entity *self) { self->SetVar<LOT>(u"petLOT", 16210); self->SetVar<std::string>(u"petType", "earthpet"); self->SetVar<uint32_t>(u"maxPets", 3); self->SetVar<std::u16string>(u"spawnAnim", u"spawn"); self->SetVar<std::u16string>(u"spawnCinematic", u"EarthPetSpawn"); }