#include "RearrangeStripMessage.h" RearrangeStripMessage::RearrangeStripMessage(AMFArrayValue* arguments) { auto* srcActionIndexValue = arguments->FindValue("srcActionIndex"); srcActionIndex = static_cast(srcActionIndexValue->GetDoubleValue()); stripID = GetStripIDFromArgument(arguments); behaviorID = GetBehaviorIDFromArgument(arguments); auto* dstActionIndexValue = arguments->FindValue("dstActionIndex"); dstActionIndex = static_cast(dstActionIndexValue->GetDoubleValue()); stateID = GetBehaviorStateFromArgument(arguments); Game::logger->LogDebug("RearrangeStripMessage", "srcAcnNdx %i dstAcnNdx %i stpId %i bhId %i sttId %i", srcActionIndex, dstActionIndex, stripID, behaviorID, stateID); }