#pragma once // Custom Classes #include "CDTable.h" /*! \file CDMovementAIComponentTable.hpp \brief Contains data for the MovementAIComponent table */ //! MovementAIComponent Struct struct CDMovementAIComponent { unsigned int id; std::string MovementType; float WanderChance; float WanderDelayMin; float WanderDelayMax; float WanderSpeed; float WanderRadius; std::string attachedPath; }; //! MovementAIComponent table class CDMovementAIComponentTable : public CDTable { private: std::vector entries; public: //! Constructor CDMovementAIComponentTable(void); //! Destructor ~CDMovementAIComponentTable(void); //! Returns the table's name /*! \return The table name */ std::string GetName(void) const override; //! Queries the table with a custom "where" clause /*! \param predicate The predicate */ std::vector Query(std::function predicate); //! Gets all the entries in the table /*! \return The entries */ std::vector GetEntries(void) const; };