#include "RegisterWithZoneControl.h" #include "Entity.h" #include "EntityManager.h" #include "GameMessages.h" void RegisterWithZoneControl::OnStartup(Entity* self) { GameMessages::ObjectLoaded objLoaded; objLoaded.objectID = self->GetObjectID(); objLoaded.lot = self->GetLOT(); objLoaded.Send(Game::entityManager->GetZoneControlEntity()->GetObjectID()); }