#include "NsJohnnyMissionServer.h"

void NsJohnnyMissionServer::OnMissionDialogueOK(Entity *self, Entity *target, int missionID, MissionState missionState) {
    if (missionID == 773 && missionState <= MissionState::MISSION_STATE_ACTIVE) {
        auto* missionComponent = target->GetComponent<MissionComponent>();
        if (missionComponent != nullptr) {
            missionComponent->AcceptMission(774);
            missionComponent->AcceptMission(775);
            missionComponent->AcceptMission(776);
            missionComponent->AcceptMission(777);
        }
    }
}