#include "AgDarkSpiderling.h"
#include "BaseCombatAIComponent.h"

void AgDarkSpiderling::OnStartup(Entity *self) {
    auto* combatAI = self->GetComponent<BaseCombatAIComponent>();
    if (combatAI != nullptr) {
        combatAI->SetStunImmune(true);
    }
}