#ifndef __ESTRIKESTEP__H__ #define __ESTRIKESTEP__H__ #include // What happens on its own when an account reaches a number of active strikes (strike_*_at settings). // account_strikes.step holds the name on the strike that set it off. enum class eStrikeStep : uint8_t { WARN, // a warning on the account's record, shown to the player if they're online MUTE, // muted for strike_mute_days BAN, // banned for strike_ban_days (0: permanently) }; #endif //!__ESTRIKESTEP__H__