#ifndef TESTSQLDATABASE_H #define TESTSQLDATABASE_H #include "GameDatabase.h" class TestSQLDatabase : public GameDatabase { void Connect() override; void Destroy(std::string source = "") override; void Commit() override; bool GetAutoCommit() override; void SetAutoCommit(bool value) override; void ExecuteCustomQuery(const std::string_view query) override; // Overloaded queries std::optional GetMasterInfo() override; std::vector GetApprovedCharacterNames() override; std::vector GetFriendsList(uint32_t charID) override; std::optional GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) override; void SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) override; void AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override; void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override; void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override; void DeleteUgcModelData(const LWOOBJID& modelId) override; void UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) override; std::vector GetAllUgcModels() override; void CreateMigrationHistoryTable() override; bool IsMigrationRun(const std::string_view str) override; void InsertMigration(const std::string_view str) override; std::optional GetCharacterInfo(const uint32_t charId) override; std::optional GetCharacterInfo(const std::string_view charId) override; std::string GetCharacterXml(const uint32_t accountId) override; void UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) override; std::optional GetAccountInfo(const std::string_view username) override; void InsertNewCharacter(const ICharInfo::Info info) override; void InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) override; std::vector GetAccountCharacterIds(uint32_t accountId) override; void DeleteCharacter(const uint32_t characterId) override; void SetCharacterName(const uint32_t characterId, const std::string_view name) override; void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) override; void UpdateLastLoggedInCharacter(const uint32_t characterId) override; void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) override; std::optional GetPetNameInfo(const LWOOBJID& petId) override; std::optional GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override; void UpdatePropertyModerationInfo(const IProperty::Info& info) override; void UpdatePropertyDetails(const IProperty::Info& info) override; void InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) override; std::vector GetPropertyModels(const LWOOBJID& propertyId) override; void RemoveUnreferencedUgcModels() override; void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override; void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array, 5>& behaviors) override; void RemoveModel(const LWOOBJID& modelId) override; void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override; void InsertNewBugReport(const IBugReports::Info& info) override; void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override; void InsertNewMail(const IMail::MailInfo& mail) override; void InsertNewUgcModel( std::istringstream& sd0Data, const uint32_t blueprintId, const uint32_t accountId, const uint32_t characterId) override; std::vector GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override; std::optional GetMail(const uint64_t mailId) override; uint32_t GetUnreadMailCount(const uint32_t characterId) override; void MarkMailRead(const uint64_t mailId) override; void DeleteMail(const uint64_t mailId) override; void ClaimMailItem(const uint64_t mailId) override; void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) override; void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) override; void UpdateAccountBan(const uint32_t accountId, const bool banned) override; void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override; void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override; void SetMasterIp(const std::string_view ip, const uint32_t port) override; std::optional GetCurrentPersistentId() override; void InsertDefaultPersistentId() override; void UpdatePersistentId(const uint32_t id) override; std::optional GetDonationTotal(const uint32_t activityId) override; std::optional IsPlaykeyActive(const int32_t playkeyId) override; std::vector GetUgcModels(const LWOOBJID& propertyId) override; void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override; void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override; std::vector GetIgnoreList(const uint32_t playerId) override; void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override; std::vector GetRewardCodesByAccountID(const uint32_t account_id) override; void AddBehavior(const IBehaviors::Info& info) override; std::string GetBehavior(const int32_t behaviorId) override; void RemoveBehavior(const int32_t behaviorId) override; void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override; std::optional GetProperties(const IProperty::PropertyLookup& params) override { return {}; }; std::vector GetDescendingLeaderboard(const uint32_t activityId) override { return {}; }; std::vector GetAscendingLeaderboard(const uint32_t activityId) override { return {}; }; std::vector GetNsLeaderboard(const uint32_t activityId) override { return {}; }; std::vector GetAgsLeaderboard(const uint32_t activityId) override { return {}; }; void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override {}; void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override {}; std::optional GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override { return {}; }; void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override {}; void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override {}; void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional characterId) override {}; void DeleteUgcBuild(const LWOOBJID bigId) override {}; uint32_t GetAccountCount() override { return 0; }; }; #endif //!TESTSQLDATABASE_H