set(DGAME_DGAMEMESSAGES_SOURCES "GameMessageHandler.cpp" "GameMessages.cpp" "PropertyDataMessage.cpp" "PropertySelectQueryProperty.cpp") add_library(dGameMessages OBJECT ${DGAME_DGAMEMESSAGES_SOURCES}) target_link_libraries(dGameMessages PUBLIC magic_enum::magic_enum tinyxml2 dDatabase INTERFACE dGameBase # TradingManager ) target_include_directories(dGameMessages PUBLIC "." PRIVATE "${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct MissionComponent.h "${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct SlashCommandHandler.h "${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors" # direct ControlBehaviors.h "${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h "${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h "${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h "${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h "${PROJECT_SOURCE_DIR}/dZoneManager" # via GameMessages.cpp, GameMessageHandler.cpp ) target_precompile_headers(dGameMessages REUSE_FROM dGameBase)