#include "ZoneAgSpiderQueen.h" #include "GameMessages.h" #include "EntityManager.h" #include "Character.h" #include "ZoneAgProperty.h" #include "DestroyableComponent.h" #include "dZoneManager.h" void ZoneAgSpiderQueen::SetGameVariables(Entity *self) { ZoneAgProperty::SetGameVariables(self); // Disable property flags self->SetVar(defeatedProperyFlag, 0); self->SetVar(placedModelFlag, 0); self->SetVar(guardFirstMissionFlag, 0); self->SetVar(guardMissionFlag, 0); self->SetVar(brickLinkMissionIDFlag, 0); } void ZoneAgSpiderQueen::OnStartup(Entity *self) { LoadInstance(self); SpawnSpots(self); StartMaelstrom(self, nullptr); } void ZoneAgSpiderQueen::BasePlayerLoaded(Entity *self, Entity *player) { ActivityManager::UpdatePlayer(self, player->GetObjectID()); ActivityManager::TakeActivityCost(self, player->GetObjectID()); // Make sure the player has full stats when they join auto* playerDestroyableComponent = player->GetComponent(); if (playerDestroyableComponent != nullptr) { playerDestroyableComponent->SetImagination(playerDestroyableComponent->GetMaxImagination()); playerDestroyableComponent->SetArmor(playerDestroyableComponent->GetMaxArmor()); playerDestroyableComponent->SetHealth(playerDestroyableComponent->GetMaxHealth()); } self->SetNetworkVar(u"unclaimed", true); GameMessages::SendNotifyClientObject(self->GetObjectID(), u"maelstromSkyOn", 0, 0, LWOOBJID_EMPTY, "", player->GetSystemAddress()); } void ZoneAgSpiderQueen::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3) { if (args == "ClearProperty") { GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PlayCinematic", 0, 0, LWOOBJID_EMPTY, destroyedCinematic, UNASSIGNED_SYSTEM_ADDRESS); self->AddTimer("tornadoOff", 0.5f); } else { ZoneAgProperty::BaseOnFireEventServerSide(self, sender, args); } } void ZoneAgSpiderQueen::OnPlayerExit(Entity *self, Entity *player) { UpdatePlayer(self, player->GetObjectID(), true); } void ZoneAgSpiderQueen::OnTimerDone(Entity *self, std::string timerName) { // Disable some stuff from the regular property if (timerName == "BoundsVisOn" || timerName == "GuardFlyAway" || timerName == "ShowVendor") return; if (timerName == "killSpider") { auto spawnTargets = EntityManager::Instance()->GetEntitiesInGroup(self->GetVar(LandTargetGroup)); for (auto* spawnTarget : spawnTargets) { EntityInfo info{}; info.spawnerID = spawnTarget->GetObjectID(); info.pos = spawnTarget->GetPosition(); info.rot = spawnTarget->GetRotation(); info.lot = chestObject; info.settings = { new LDFData(u"parent_tag", self->GetObjectID()) }; auto* chest = EntityManager::Instance()->CreateEntity(info); EntityManager::Instance()->ConstructEntity(chest); } } ZoneAgProperty::BaseTimerDone(self, timerName); }