#include "RenderComponent.h" #include #include #include #include #include #include "Entity.h" #include "CDClientManager.h" #include "GameMessages.h" #include "Game.h" #include "Logger.h" #include "CDAnimationsTable.h" std::unordered_map RenderComponent::m_DurationCache{}; std::unordered_map> RenderComponent::m_AnimationGroupCache{}; RenderComponent::RenderComponent(Entity* const parentEntity, const int32_t componentId) : Component{ parentEntity } { m_LastAnimationName = ""; if (componentId == -1) return; const auto& it = m_AnimationGroupCache.find(componentId); if (it != m_AnimationGroupCache.end()) { m_animationGroupIds = it->second; return; } auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM RenderComponent WHERE id = ?;"); query.bind(1, componentId); auto result = query.execQuery(); if (!result.eof()) { auto animationGroupIDs = std::string(result.getStringField("animationGroupIDs", "")); if (!animationGroupIDs.empty()) { auto* animationsTable = CDClientManager::GetTable(); auto groupIdsSplit = GeneralUtils::SplitString(animationGroupIDs, ','); for (auto& groupId : groupIdsSplit) { const auto groupIdInt = GeneralUtils::TryParse(groupId); if (!groupIdInt) { LOG("bad animation group Id %s", groupId.c_str()); continue; } m_animationGroupIds.push_back(groupIdInt.value()); animationsTable->CacheAnimationGroup(groupIdInt.value()); } } } result.finalize(); m_AnimationGroupCache[componentId] = m_animationGroupIds; } void RenderComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) { if (!bIsInitialUpdate) return; outBitStream.Write(m_Effects.size()); for (auto& eff : m_Effects) { outBitStream.Write(eff.name.size()); // if there is no name, then we don't write anything else if (eff.name.empty()) continue; for (const auto& value : eff.name) outBitStream.Write(value); outBitStream.Write(eff.effectID); outBitStream.Write(eff.type.size()); for (const auto& value : eff.type) outBitStream.Write(value); outBitStream.Write(eff.priority); outBitStream.Write(eff.secondary); } } Effect& RenderComponent::AddEffect(const int32_t effectId, const std::string& name, const std::u16string& type, const float priority) { return m_Effects.emplace_back(effectId, name, type, priority); } void RenderComponent::RemoveEffect(const std::string& name) { if (m_Effects.empty()) return; const auto effectToRemove = std::ranges::find_if(m_Effects, [&name](auto&& effect) { return effect.name == name; }); if (effectToRemove == m_Effects.end()) return; // Return early if effect is not present const auto lastEffect = m_Effects.rbegin(); *effectToRemove = std::move(*lastEffect); // Move-overwrite m_Effects.pop_back(); } void RenderComponent::Update(const float deltaTime) { for (auto& effect : m_Effects) { if (effect.time == 0) continue; // Skip persistent effects const auto result = effect.time - deltaTime; if (result <= 0) continue; effect.time = result; } } void RenderComponent::PlayEffect(const int32_t effectId, const std::u16string& effectType, const std::string& name, const LWOOBJID secondary, const float priority, const float scale, const bool serialize) { RemoveEffect(name); GameMessages::SendPlayFXEffect(m_Parent, effectId, effectType, name, secondary, priority, scale, serialize); auto& effect = AddEffect(effectId, name, effectType, priority); const auto& pair = m_DurationCache.find(effectId); if (pair != m_DurationCache.end()) { effect.time = pair->second; return; } const std::string effectType_str = GeneralUtils::UTF16ToWTF8(effectType); auto query = CDClientDatabase::CreatePreppedStmt( "SELECT animation_length FROM Animations WHERE animation_type IN (SELECT animationName FROM BehaviorEffect WHERE effectID = ? AND effectType = ?);"); query.bind(1, effectId); query.bind(2, effectType_str.c_str()); auto result = query.execQuery(); if (result.eof() || result.fieldIsNull("animation_length")) { result.finalize(); m_DurationCache[effectId] = 0; effect.time = 0; // Persistent effect return; } effect.time = static_cast(result.getFloatField("animation_length")); result.finalize(); m_DurationCache[effectId] = effect.time; } void RenderComponent::StopEffect(const std::string& name, const bool killImmediate) { GameMessages::SendStopFXEffect(m_Parent, killImmediate, name); RemoveEffect(name); } float RenderComponent::PlayAnimation(Entity* self, const std::u16string& animation, float priority, float scale) { if (!self) return 0.0f; return RenderComponent::PlayAnimation(self, GeneralUtils::UTF16ToWTF8(animation), priority, scale); } float RenderComponent::PlayAnimation(Entity* self, const std::string& animation, float priority, float scale) { if (!self) return 0.0f; return RenderComponent::DoAnimation(self, animation, true, priority, scale); } float RenderComponent::GetAnimationTime(Entity* self, const std::u16string& animation) { if (!self) return 0.0f; return RenderComponent::GetAnimationTime(self, GeneralUtils::UTF16ToWTF8(animation)); } float RenderComponent::GetAnimationTime(Entity* self, const std::string& animation) { if (!self) return 0.0f; return RenderComponent::DoAnimation(self, animation, false); } float RenderComponent::DoAnimation(Entity* self, const std::string& animation, bool sendAnimation, float priority, float scale) { float returnlength = 0.0f; if (!self) return returnlength; auto* renderComponent = self->GetComponent(); if (!renderComponent) return returnlength; auto* animationsTable = CDClientManager::GetTable(); for (auto& groupId : renderComponent->m_animationGroupIds) { auto animationGroup = animationsTable->GetAnimation(animation, renderComponent->GetLastAnimationName(), groupId); if (animationGroup) { renderComponent->SetLastAnimationName(animationGroup->animation_name); returnlength = animationGroup->animation_length; } } if (sendAnimation) GameMessages::SendPlayAnimation(self, GeneralUtils::ASCIIToUTF16(animation), priority, scale); if (returnlength == 0.0f) LOG("WARNING: Unable to find animation %s for lot %i in any group.", animation.c_str(), self->GetLOT()); return returnlength; }