#include "NsLupTeleport.h" #include "dZoneManager.h" #include "GameMessages.h" #include "Amf3.h" void NsLupTeleport::OnStartup(Entity* self) { self->SetVar(u"currentZone", (int32_t)Game::zoneManager->GetZoneID().GetMapID()); self->SetVar(u"choiceZone", m_ChoiceZoneID); self->SetVar(u"teleportAnim", m_TeleportAnim); self->SetVar(u"teleportString", m_TeleportString); self->SetVar(u"spawnPoint", m_SpawnPoint); args = {}; args.Insert("callbackClient", std::to_string(self->GetObjectID())); args.Insert("strIdentifier", "choiceDoor"); args.Insert("title", "%[UI_CHOICE_DESTINATION]"); AMFArrayValue* choiceOptions = args.InsertArray("options"); { AMFArrayValue* nsArgs = choiceOptions->PushArray(); nsArgs->Insert("image", "textures/ui/zone_thumnails/Nimbus_Station.dds"); nsArgs->Insert("caption", "%[UI_CHOICE_NS]"); nsArgs->Insert("identifier", "zoneID_1200"); nsArgs->Insert("tooltipText", "%[UI_CHOICE_NS_HOVER]"); } { AMFArrayValue* ntArgs = choiceOptions->PushArray(); ntArgs->Insert("image", "textures/ui/zone_thumnails/Nexus_Tower.dds"); ntArgs->Insert("caption", "%[UI_CHOICE_NT]"); ntArgs->Insert("identifier", "zoneID_1900"); ntArgs->Insert("tooltipText", "%[UI_CHOICE_NT_HOVER]"); } } void NsLupTeleport::OnUse(Entity* self, Entity* user) { auto* player = user; if (CheckChoice(self, player)) { GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "QueueChoiceBox", args); } else { BaseOnUse(self, player); } } void NsLupTeleport::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) { BaseOnMessageBoxResponse(self, sender, button, identifier, userData); } void NsLupTeleport::OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) { BaseChoiceBoxRespond(self, sender, button, buttonIdentifier, identifier); } void NsLupTeleport::OnTimerDone(Entity* self, std::string timerName) { BaseOnTimerDone(self, timerName); } void NsLupTeleport::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) { BaseOnFireEventServerSide(self, sender, args, param1, param2, param3); }