#include "AgSurvivalSpiderling.h"
#include "BaseCombatAIComponent.h"
#include "GameMessages.h"

void AgSurvivalSpiderling::OnStartup(Entity *self) {
    BaseWavesGenericEnemy::OnStartup(self);

    auto* combatAI = self->GetComponent<BaseCombatAIComponent>();
    if (combatAI != nullptr) {
        combatAI->SetStunImmune(true);
    }
}

uint32_t AgSurvivalSpiderling::GetPoints() {
    return 300;
}