#include "EnemyRoninSpawner.h" #include "SkillComponent.h" #include "RenderComponent.h" #include "EntityManager.h" void EnemyRoninSpawner::OnStartup(Entity* self) { self->SetProximityRadius(15, "ronin"); } void EnemyRoninSpawner::OnTimerDone(Entity* self, std::string timerName) { if (timerName == "hatchTime") { auto* renderComponent = self->GetComponent(); if (renderComponent != nullptr) { renderComponent->PlayEffect(644, u"create", "BurstFX1"); } EntityInfo info {}; info.lot = 7815; info.pos = self->GetPosition(); info.rot = self->GetRotation(); info.spawnerID = self->GetObjectID(); auto* spawnedEntity = EntityManager::Instance()->CreateEntity(info); if (spawnedEntity == nullptr) { return; } EntityManager::Instance()->ConstructEntity(spawnedEntity); spawnedEntity->AddCallbackTimer(60, [spawnedEntity]() { spawnedEntity->Smash(spawnedEntity->GetObjectID()); }); self->Smash(self->GetObjectID()); } } void EnemyRoninSpawner::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) { if (entering->IsPlayer() && name == "ronin" && status == "ENTER" && !self->GetVar(u"hatching")) { StartHatching(self); auto* skillComponent = self->GetComponent(); if (skillComponent != nullptr) { skillComponent->CalculateBehavior(305, 3568, LWOOBJID_EMPTY); } } } void EnemyRoninSpawner::OnHit(Entity* self, Entity* attacker) { if (!self->GetVar(u"hatching")) { StartHatching(self); } } void EnemyRoninSpawner::StartHatching(Entity* self) { self->SetVar(u"hatching", true); auto* renderComponent = self->GetComponent(); if (renderComponent != nullptr) { renderComponent->PlayEffect(2260, u"rebuild_medium", "WakeUpFX1"); } self->AddTimer("hatchTime", 2); }