#include "BehaviorBranchContext.h" BehaviorBranchContext::BehaviorBranchContext() { this->isProjectile = false; } BehaviorBranchContext::BehaviorBranchContext(const LWOOBJID target, const float duration, const NiPoint3& referencePosition) { this->target = target; this->duration = duration; this->referencePosition = referencePosition; this->isProjectile = false; }