namespace DEVGMCommands { void SetGMLevel(Entity* entity, const SystemAddress& sysAddr, const std::string args); void ToggleNameplate(Entity* entity, const SystemAddress& sysAddr, const std::string args); void ToggleSkipCinematics(Entity* entity, const SystemAddress& sysAddr, const std::string args); void Kill(Entity* entity, const SystemAddress& sysAddr, const std::string args); void Metrics(Entity* entity, const SystemAddress& sysAddr, const std::string args); void Announce(Entity* entity, const SystemAddress& sysAddr, const std::string args); void SetAnnTitle(Entity* entity, const SystemAddress& sysAddr, const std::string args); void SetAnnMsg(Entity* entity, const SystemAddress& sysAddr, const std::string args); void ShutdownUniverse(Entity* entity, const SystemAddress& sysAddr, const std::string args); void SetMinifig(Entity* entity, const SystemAddress& sysAddr, const std::string args); void TestMap(Entity* entity, const SystemAddress& sysAddr, const std::string args); void ReportProxPhys(Entity* entity, const SystemAddress& sysAddr, const std::string args); void SpawnPhysicsVerts(Entity* entity, const SystemAddress& sysAddr, const std::string args); void Teleport(Entity* entity, const SystemAddress& sysAddr, const std::string args); void ActivateSpawner(Entity* entity, const SystemAddress& sysAddr, const std::string args); void AddMission(Entity* entity, const SystemAddress& sysAddr, const std::string args); void Boost(Entity* entity, const SystemAddress& sysAddr, const std::string args); void Unboost(Entity* entity, const SystemAddress& sysAddr, const std::string args); void Buff(Entity* entity, const SystemAddress& sysAddr, const std::string args); void BuffMe(Entity* entity, const SystemAddress& sysAddr, const std::string args); void BuffMed(Entity* entity, const SystemAddress& sysAddr, const std::string args); void ClearFlag(Entity* entity, const SystemAddress& sysAddr, const std::string args); void CompleteMission(Entity* entity, const SystemAddress& sysAddr, const std::string args); void CreatePrivate(Entity* entity, const SystemAddress& sysAddr, const std::string args); void DebugUi(Entity* entity, const SystemAddress& sysAddr, const std::string args); void Dismount(Entity* entity, const SystemAddress& sysAddr, const std::string args); void ReloadConfig(Entity* entity, const SystemAddress& sysAddr, const std::string args); void ForceSave(Entity* entity, const SystemAddress& sysAddr, const std::string args); void Freecam(Entity* entity, const SystemAddress& sysAddr, const std::string args); void FreeMoney(Entity* entity, const SystemAddress& sysAddr, const std::string args); void GetNavmeshHeight(Entity* entity, const SystemAddress& sysAddr, const std::string args); void GiveUScore(Entity* entity, const SystemAddress& sysAddr, const std::string args); void GmAddItem(Entity* entity, const SystemAddress& sysAddr, const std::string args); void Inspect(Entity* entity, const SystemAddress& sysAddr, const std::string args); void ListSpawns(Entity* entity, const SystemAddress& sysAddr, const std::string args); void LocRow(Entity* entity, const SystemAddress& sysAddr, const std::string args); void Lookup(Entity* entity, const SystemAddress& sysAddr, const std::string args); void PlayAnimation(Entity* entity, const SystemAddress& sysAddr, const std::string args); void PlayEffect(Entity* entity, const SystemAddress& sysAddr, const std::string args); void PlayLvlFx(Entity* entity, const SystemAddress& sysAddr, const std::string args); void PlayRebuildFx(Entity* entity, const SystemAddress& sysAddr, const std::string args); void Pos(Entity* entity, const SystemAddress& sysAddr, const std::string args); void RefillStats(Entity* entity, const SystemAddress& sysAddr, const std::string args); void Reforge(Entity* entity, const SystemAddress& sysAddr, const std::string args); void ResetMission(Entity* entity, const SystemAddress& sysAddr, const std::string args); void Rot(Entity* entity, const SystemAddress& sysAddr, const std::string args); void RunMacro(Entity* entity, const SystemAddress& sysAddr, const std::string args); void SetControlScheme(Entity* entity, const SystemAddress& sysAddr, const std::string args); void SetCurrency(Entity* entity, const SystemAddress& sysAddr, const std::string args); void SetFlag(Entity* entity, const SystemAddress& sysAddr, const std::string args); void SetInventorySize(Entity* entity, const SystemAddress& sysAddr, const std::string args); void SetUiState(Entity* entity, const SystemAddress& sysAddr, const std::string args); void Spawn(Entity* entity, const SystemAddress& sysAddr, const std::string args); void SpawnGroup(Entity* entity, const SystemAddress& sysAddr, const std::string args); void SpeedBoost(Entity* entity, const SystemAddress& sysAddr, const std::string args); void StartCelebration(Entity* entity, const SystemAddress& sysAddr, const std::string args); void StopEffect(Entity* entity, const SystemAddress& sysAddr, const std::string args); void Toggle(Entity* entity, const SystemAddress& sysAddr, const std::string args); void TpAll(Entity* entity, const SystemAddress& sysAddr, const std::string args); void TriggerSpawner(Entity* entity, const SystemAddress& sysAddr, const std::string args); void UnlockEmote(Entity* entity, const SystemAddress& sysAddr, const std::string args); void SetLevel(Entity* entity, const SystemAddress& sysAddr, const std::string args); void SetSkillSlot(Entity* entity, const SystemAddress& sysAddr, const std::string args); void SetFaction(Entity* entity, const SystemAddress& sysAddr, const std::string args); void AddFaction(Entity* entity, const SystemAddress& sysAddr, const std::string args); void GetFactions(Entity* entity, const SystemAddress& sysAddr, const std::string args); void SetRewardCode(Entity* entity, const SystemAddress& sysAddr, const std::string args); void Crash(Entity* entity, const SystemAddress& sysAddr, const std::string args); void RollLoot(Entity* entity, const SystemAddress& sysAddr, const std::string args); void CastSkill(Entity* entity, const SystemAddress& sysAddr, const std::string args); void DeleteInven(Entity* entity, const SystemAddress& sysAddr, const std::string args); }