#pragma once /** * The Contraband page: items staff don't want players to have (IContraband). Each has a reason and says whether a * character holding one is only flagged or also has it removed (see dGame/dUtilities/Contraband.h). Viewing needs * reports_view, changing the list contraband_manage; every change is audited and running worlds reload the list. * What was found shows up as economy flags of kind Contraband (Economy page, and the character's related data). */ namespace ContrabandRoutes { void RegisterRoutes(); }