#pragma once #include "CppScripts.h" class NtVentureCannonServer : public CppScripts::Script { public: void OnUse(Entity* self, Entity* user) override; void EnterCannonEnded(Entity* self, Entity* player); void ExitCannonEnded(Entity* self, Entity* player); void UnlockCannonPlayer(Entity* self, Entity* player); void FirePlayer(Entity* self, Entity* player); };