#pragma once #include "CppScripts.h" class AgJetEffectServer final : public CppScripts::Script { public: void OnUse(Entity* self, Entity* user) override; void OnRebuildComplete(Entity* self, Entity* target) override; void OnTimerDone(Entity* self, std::string timerName) override; private: LWOOBJID builder; bool inUse; };