#pragma once #include "Behavior.h" #include class CarBoostBehavior final : public Behavior { public: Behavior* m_Action; float m_Time; /* * Inherited */ explicit CarBoostBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { } void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override; void Load() override; };