#include "AddMessage.h" AddMessage::AddMessage(const AMFArrayValue& arguments) : BehaviorMessageBase{ arguments } { const auto* const behaviorIndexValue = arguments.Get("BehaviorIndex"); if (!behaviorIndexValue) return; m_BehaviorIndex = static_cast(behaviorIndexValue->GetValue()); LOG_DEBUG("behaviorId %i index %i", m_BehaviorId, m_BehaviorIndex); }