set(DGAME_DMISSION_SOURCES "Mission.cpp" "MissionPrerequisites.cpp" "MissionTask.cpp") add_library(dMission OBJECT ${DGAME_DMISSION_SOURCES}) target_link_libraries(dMission PUBLIC dDatabase) target_include_directories(dMission PUBLIC "." PRIVATE "${PROJECT_SOURCE_DIR}/dGame/dComponents" "${PROJECT_SOURCE_DIR}/dGame/dInventory" # via CharacterComponent.h "${PROJECT_SOURCE_DIR}/dGame/dUtilities" # via CharacterComponent.h "${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # via LevelProgressionComponent.h "${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h "${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h "${PROJECT_SOURCE_DIR}/dZoneManager" # via Mission.cpp, MissionTask.cpp ) target_precompile_headers(dMission REUSE_FROM dGameBase)