#include "ForceFieldEffect.h" #include "Entity.h" #include "GameMessages.h" #include "EffectsMessages.h" void ForceFieldEffect::OnCollisionPhantom(Entity* self, Entity* target) { if (!target) return; GameMessages::PlayFXEffect(target->GetObjectID(), 3671, u"cast", "").Send(UNASSIGNED_SYSTEM_ADDRESS); }