#pragma once #include "Behavior.h" class SpeedBehavior final : public Behavior { public: /* * Inherited */ explicit SpeedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { } void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override; void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override; void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override; void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override; void Load() override; private: float m_RunSpeed; bool m_AffectsCaster; };